Where Our VFX and 3D Animation Graduates Work
From House of the Dragon to Marvel blockbusters and AAA games, graduates of PIXL VISN's VFX and 3D animation program have contributed to more than 100 major productions across film, television, games, and animation.






































































































































Our alumni work as animators, compositors, FX artists, lighting artists, asset artists, pipeline TDs, producers, leads, supervisors, and creative directors across the full production pipeline. They are part of the teams behind the films, series, games, and animated stories that inspire audiences around the world. Their careers show what focused training, strong mentorship, and serious creative ambition can lead to.
A Network That Reaches Around the World
PIXL VISN trains students for international careers in visual effects, 3D animation, game art, and real-time production. Our graduates work at studios across Germany, the UK, Canada, New Zealand, the United States, and beyond. Many begin their careers at leading German studios such as Pixomondo, RISE, and Trixter before moving on to major international studios, but the professional network that connects them often starts at PIXL VISN.
Train for a career at studios like these:
Every Department, Every Level
Our graduates don't just get their first jobs. They build long-term careers across the full range of VFX, animation, games, and commercial production. Junior artists grow into leads, supervisors, department heads, producers, and creative leaders.
Here are some of the roles our alumni currently hold across the industry:
Follow in Their Footsteps
When you train at PIXL VISN, you learn more than software. You learn the tools, workflows, and production standards used in real studios, and you become part of an alumni community already working inside the industry.
Production-Focused Training
Build skills across the core production pipeline, including 3D modeling, texturing, rigging, animation, lighting, FX, compositing, production workflows, and demo reel development.
Industry Knowledge in the Classroom
Learn from instructors who bring current production experience directly into the classroom, so your training reflects what studios actually expect.
An Alumni Network Already in the Industry
Our alumni hire fellow graduates, recommend talent, and help keep PIXL VISN connected to studios such as Pixomondo, RISE, ILM, Framestore, Wētā FX, and DNEG.
This is not an abstract network. It is made up of artists, supervisors, producers, and technical specialists who know the PIXL VISN training, understand the standard of work, and know what it takes to succeed in production.
Meet Some of Our Graduates
Leon Berlis
Leon joined one of Canada's largest VFX studios straight after graduating and now works as a Lighting TD at Framestore, with credits including Gladiator II, Jurassic World: Rebirth, and Top Gun: Maverick.
Dominik Haase
Dominik broke into the VFX industry right after PIXL VISN and now works as Rigging/CFX Supervisor at Mr. X, with credits including Wednesday, Frankenstein, and The First Omen.
Franziska Milius
After starting her career at Pixomondo, with credits including House of the Dragon, The Flash, and Carnival Row, Franziska now works as a 3D Modeller at Wētā FX in New Zealand.
Frequently Asked Questions
Build the Skills Studios Actually Hire For
In 18 months, you'll train in a production-focused environment designed to prepare you for the real demands of the VFX, animation, and games industries. Along the way, you'll be supported by instructors and alumni who already understand what studios look for, because they are part of the industry you want to join.
Explore the VFX and 3D Animation Program