Quarter 1
Your journey begins with mastering the fundamental principles of 3D animation, visual effects, and game graphics. This quarter builds core artistic and technical skills through design theory, concept development, drawing, character design, and storyboarding.
You'll also dive into industry-standard software like Autodesk Maya, developing hands-on skills in modeling, texturing, and animation. Introductory training in photo editing gives you a solid grasp of both general and 3D-specific techniques. By the end of the quarter, you'll have a strong base for the advanced tools and workflows to come.
Quarter 2
This quarter deepens your skills across the foundational disciplines. You'll tackle more advanced projects in animation, modeling, and texturing, and start learning powerful tools such as Houdini, Mari, and Unreal Engine - all of which are key in both VFX and game development.
You'll also explore the first of many AI-supported tools to streamline workflows and boost creativity. And although Demo Reel production starts later, this term lays the groundwork with initial concept development, storyboarding, and pre-planning to prepare you for what’s ahead.
Quarter 3
This is the quarter where your specialization begins to take shape. Whether you're drawn to character modeling, lighting, animation, or compositing, you'll refine your focus and sharpen your skills in your chosen area.
You'll level up with advanced production workflows, working across all tools and techniques introduced in earlier quarters. New topics like grooming (fur and hair simulation) are introduced here. While there’s no formal production yet, instructors begin preparing you for real-world studio expectations with more complex assignments and in-depth feedback.
Quarter 4
In this production-focused quarter, in addition to advanced lessons you'll contribute to a large-scale team project based on your specialization. This group project is led by a CG Supervisor from the industry, simulating a professional studio pipeline.
The experience mirrors the scope and structure of a real-world production and gives you a preview of the kind of collaboration required when creating a full Demo Reel. You'll leave this quarter with a high-level project under your belt - and the experience needed to tackle your personal reel next term.
Quarter 5
This term kicks off with one final production-scale project to solidify your readiness before Demo Reel work begins in full. Once that’s complete, the focus shifts to your individual Demo Reel, with full support from mentors who’ve worked on some of the biggest titles in the industry.
You'll refine your specialization, develop polished assets, and receive career coaching from an experienced industry recruiter, who will help you prepare for real studio environments, optimize your portfolio, and position yourself in a competitive job market.
Quarter 6
This is where your training becomes your calling card. You'll spend this final quarter building out your Demo Reel - whether that means modeling and texturing assets, rigging characters, animating, creating environments, lighting, compositing, or simulating effects.
Students work together in production-style pipelines while focusing on their individual strengths. You'll receive both 1:1 mentoring and group reviews from industry professionals matched to your specialization, ensuring your reel is aligned with current industry standards. By the end of this quarter, you won’t just be ready - you’ll be competitive.